@startuml
sprite $handshake [48x48/16] {
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0000000000008FFFFFB002DFFFFFFFFFFFE2000000000000
000000000008FFFFFA003EFFFFFFFFFFFFFE200000000000
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00DFFFFFA03FFFFA005FFFFFFFA4DFFFFFFFB01FFFFFF500
00DFFFFFA03FFFF105FFFFFFF9009FFFFFFFB01FFFFFF500
00DFFFFFA03FFFB01FFFFFFF7005FFFFFFFFB01FFFFFF500
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00DFFFFFA03FFFF104EFD40083007FFFFFFFB01FFFFFF500
00DFFFFFA03FFFFA0001000AFF5004FFFFFFB01FFFFFF500
00DFFFFFA03FFFFFA10002CFFFF8002DFFFFB01FFFFFF500
00DFFFFFA03FFFFFFFCACFFFFFFFB101BFFFB01FFFFFF500
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00DFFFFFA03FFFFFFFFFFFFFFFFFFFF5005FB01FFFFFF500
00DFFFFFA03FFFFFFFFFFFFFFFFFFFFF7003901FFFFFF500
00DFA3CFA03FFFFFFFFFFFFFFFFFFFFFFA00001FF64FF500
00DF609FA03FFFFFFFFFFFFFFFFFFFFFFFD1001FF20EF500
00DFFCFF9004BFFFFFFFFFFFFFFFFFFFFFF7001FFEDFF500
00DFFFFF300009FFFFFFFFFFFFFFFFFFFFF8000BFFFFF500
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0000000000000006FFFFFFFFFFFFFFD8FD30000000000000
00000000000000005FFFFFFFFFFFFE200000000000000000
000000000000000004EFFFFC7FFFF4000000000000000000
00000000000000000018BB6003AA30000000000000000000
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}


!define FA5_HANDSHAKE(_alias) ENTITY(rectangle,black,handshake,_alias,FA5 HANDSHAKE)
!define FA5_HANDSHAKE(_alias, _label) ENTITY(rectangle,black,handshake,_label, _alias,FA5 HANDSHAKE)
!define FA5_HANDSHAKE(_alias, _label, _shape) ENTITY(_shape,black,handshake,_label, _alias,FA5 HANDSHAKE)
!define FA5_HANDSHAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,handshake,_label, _alias,FA5 HANDSHAKE)
skinparam folderBackgroundColor<<FA5 HANDSHAKE>> White
@enduml